Seismac slam doomfist5/1/2023 When he absorbs the damage dealt to him, he will charge up a meter that will empower the next Rocket Punch.Īt the moment, this ability has a 8-second cooldown. It doesn't create any sort of shield or anything, so don't expect to use it to protect your team like a Reinhardt does, though.ĭoomfist is also still vulnerable to things like Ana's Sleep Dart and Reinhardt's Earthshatter, so it isn't a status negator. When you activate Power Block, Doomfist goes into a stance for a short while that is able to absorb 90 percent of the damage that is being dealt to him (yes, he still takes 10 percent damage). Introducing Power Block, Doomfist's new ability. There is a way to increase the damage of Doomfist's Rocket Punch to what it once was, dealing a lot of damage AND increasing the hitbox even further, even for that one brief moment. You are still able to use this as an escape tool like his previous iteration, no changes there. His Rocket Punch also sees very drastic changes.Īlthough it can charge faster this time, the damage is severely reduced, making it more of a tool to just knock enemies back - under normal circumstances.Īgain, what they didn't tell you in the patch notes was that his Rocket Punch now has a wider hitbox - it can hit a lot more enemies in front of him as opposed to his vanilla Overwatch counterpart. It works extremely well for crowd control.Ĭouple the removal of his Uppercut ability and the change to his Seismic Slam, you have the first indication that you do not need to worry about the high ground anymore, fitting more of his role as a tank and sticking with your teammates. What they didn't tell you in the patch notes was that Seismic Slam now has a huge area-of-effect cone in front of it, as opposed to only hitting the enemy in front of Doomfist previously. This damage increase is totally removed, but you can still leap off high places to catch your enemies off guard.Įnemies hit by this move are slowed as well. Seismic Slam used to deal more damage the more hang-time you had with Doomfist before he landed this move. Here are the changes to Doomfist that was detailed from Activision Blizzard: With his move to the role of a tank, how does this affect Doomfist as a character and his playstyle? This was because of his playstyle that required him to enter enemy backlines, and if you do not have an ability to get you out of trouble, or have an escape route available, you are going to get swatted almost immediately. This was even with his passive of adding additional shields when you successfully land your attacks. He was also one of the more vulnerable characters if you messed up your combo chains. His toolkit in vanilla Overwatch relied a lot on knowing when and how to burst down enemies, and get away safely to recoup, while waiting for the next opportunity to strike. To fit that archetype of a fighting game character, Doomfist also had the capability to cancel out of some of his abilities to fit the situation he's in.Īdditionally, he was also a combo monster, usually being able to even kill an unsuspecting 500hp tank if he was able to smartly chain his abilities successfully to one another. He had his Rocket Punch, which is very similar to Spencer's Bionic Arm super from Ultimate Marvel vs Capcom 3 and Ralf Jone's punch super from the King of Fighters series.Ĭoupled with that, he has the iconic uppercut that is a blatant reference to the Shoryuken done by Ryu, Ken and Akuma from the Street Fighter series. Previously in vanilla Overwatch, Doomfist was introduced as a melee monster with a lot of references to the fighting game genre. One of the big changes see former DPS hero, Doomfist, being reworked and moved into the role of a tank. Overwatch 2 is currently holding its closed PvP beta till, and with it, comes a whole slew of changes to some heroes in the game to fit the new 5v5 gameplay that it offers.
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